10+ Alternatives to Dungeons & Dragons

There’s been a lot of hubbub recently surrounding Wizards of the Coast’s updated Open Gaming License, and while it appears that the worst of OGL 1.1 has been rolled back in iteration 1.2, trust has been broken and many fans remain wary at best and riotously upset at worst. With anxieties swirling it really does seem like a good time to be exploring other systems, which is always fun, but feels extra relevant at the moment.

Let’s start with Powered by the Apocalypse, which is a framework for games that have been built using core elements of the game Apocalypse World, among others. There are many, many PbtA games out there that will speak to a variety of interests. Like D&D, you play to specific classes, here called playbooks, and your selected playbook page also doubles as your character sheet. Unlike D&D, you’re rolling with two d6s instead of the full complement of d4 to d20. The three games I’m most familiar with are:

  1. The Veil, a cyberpunk world where life has become filtered through a digital “veil,” think constant VR overlay/Google glasses. I’ve been having a lot of fun playing it with a group of friends. I talk a bit about my character building process in my post on Jewish roleplaying games. 
  2. Monster of the Week is about well, hunting monsters. It’s based on the style of the episodic monster hunt common in shows like Buffy the Vampire Slayer or the early seasons of Supernatural. A really fantastic actual play run of Monster of the Week is season two of The Adventure Zone. 
  3. Urban Shadows is an urban fantasy game steeped in supernatural politics. It’s got vampires, werewolves, angels, ghosts and more living as rival/coexisting factions. This was the system used for The Adventure Zone mini campaign Dust. 

 A common thread of PbtA games is that they are incredibly versatile when it comes to personalizing both the world and your individual characters. For example, in Monster of the Week it is on the players to set up the final encounter with the monsters, and in The Veil there’s a move you can use to create an NPC that your character knows—of the course the quality of your role dictates how well that relationship is going. 

Next up is Blades in the Dark. This game is Victorian-esque gothic with lots of crime and seedy underbellies. Or at least, that’s the world that Blades sets up for you—The Adventure Zone’s ongoing campaign, Steeplechase, puts the Blades system to use in a much more futuristic criminal environment. While I’ve never played Blades, I’ve really been enjoying the play style presented in Steeplechase and it prompted me to pick up a copy of the game for myself. I’m particularly interested the stress/trauma mechanic, wherein if you fill up your stress meter you’re levied with a trauma that sticks with your character. It’s very cool.

A game I have played, many times in fact, is The Quiet Year. It’s a communal map-making game, where you create and act as community over the course of a year, answering prompts on a deck of cards. I know that both Friends at the Table and The Adventure Zone: Ethersea have used The Quiet Year to develop cities/towns that larger campaigns take place in. While you aren’t supposed to have individual characters, some friends and I (a different group than the Veil group) have taken to playing The Quiet Year with preset casts, which allows for a different and new set of dynamics to emerge than might come out in a typical game. The first one we did we used a selection of crew and officers from the Franklin Expedition and our current game is based on the Donner Party. 

Another staple of the role playing game world is the one-page rpg. They are everywhere and about everything, and they range from serious to silly, though the ones on my radar veer silly, like Honey Heist, where you play as bears trying to steal honey, or Dadlands, a post-apocalyptic world where everyone is a dad. Some other great one-page rpgs in my collection are:

  1. Lasers & Feelings, space exploration at its finest. You can check out The Adventure Zone: Hootenanny for an actual play experience. 
  2. On the Path, a Witcher-inspired hack of Honey Heist. Your stats are “Hmm” and “Fuck.”
  3. Escape from Triassic Park, You are a genetically re-engineered dinosaur. What will you do?
  4. Potato, you are a halfling trying to tend to your potatoes, but things just keep happening. 

Some other short games, but not quite one page short, are things like Northwest Passage, a Tunnel Goons hack; The Warmest Place to Hide, a The Thing-inspired game based on Caltrops Core, a d4-based system; and Lilliputian: Adventure on the Open Seas, which has a single page with all the rules amidst a more expansive zine about running an ocean adventure. 

Lastly, it’s…. Monty Python’s Cocurricular Mediaeval Reenactment Programme. You can strewth (nat max)! You can spam (nat 1)! You can meet your favorite Flying Circus personalities! You get to roll with exciting, nontraditional dice, such as the d14, d16, d18 and d30!

While the rulebook isn’t out yet, there is a quick start demo available for free from the publisher, which I used to run a game for my family over the holidays — it was very fun and encourages you to make things up and get silly with it. Additionally, one of the co-creators ran a live play session during the Kickstarter, which is available to watch on YouTube. It also should be noted that you don’t need to have an encyclopedic knowledge of Monty Python for the game to be fun. Sure, when I ran the game it had been on the back of binging Flying Circus in its entirety three times in a row, but my players certainly hadn’t. It is, first and foremost, a role playing game, it’s just got added flavor.*

*I have been strongly reminded (I have not) that Monty Python’s Cocurricular Mediaeval Reenactment Programme is in fact a reenactment programme where you will learn about British history and should in no way be considered a role playing game.

UPDATE 1/27/2023: As it turns out Wizard’s of the Coast has completely rolled back their plans for an updated Open Gaming License.

The Adventure Zone: Petals to the Metal, by Clint, Griffin, Justin and Travis McElroy and illustrated by Carey Pietsch

Cover for The Adventure Zone: Petals to the Metal. From left to right, Merle, Taako and Magnus are leaning against the front of a battlewagon. Merle is holding the adamant spanner, Taako has the umbra staff and is twirling a ring of keys and Magnus is tossing a D20. In the top left corner, Griffin McElroy in a gaming headset waves a checkered starting flag. 
The snapchat caption reads: "Hell yeah, here we go."

I really adore the Adventure Zone graphic novels. They’re a really fun supplement to the Balance Arc of the podcast. Though it’s hardly required to listen to the podcast to read the graphic novels. There’s no additional information to be found in the graphic novels save for changes made due to the adaptation process. 

For example, Wizards of the Coast LLC, the company behind the game Dungeons & Dragons, has copyright on things like place and spell names in the game. So in the graphic novels the town of Neverwinter has become Eversummer, and other things like that. For me the biggest tragedy was losing the name Klarg. However, some of the other changes, in my opinion, improve the story.

If you aren’t familiar with the Balance Arc of The Adventure Zone, the three main chucklefucks, Merle, Taako and Magnus, are recruited by the Bureau of Balance to retrieve seven dangerous artifacts to save the world, but there are other secret goings on too. “Petals to the Metal” is the third act of the story, and our heroes converge on the town of Goldcliff looking to retrieve the Gaia Sash. 

I really love the art for these books, it’s expressive and stylized in a way that is really fitting for each character. Since The Adventure Zone started out in an audio only medium, the fandom surrounding his has an absolutely huge range of ways that each character is drawn, so cementing one look for the graphic novel had to have been a challenge, and I really appreciate that they’ve included other art in the back of the book that shows different takes on the characters. 

In the panel Magnus slams open the door to the Director's office declaring "I want to  report that one of your vendors is selling tainted unicorn dick!" 
The Director has a rather shocked and exasperated expression the introduction card for her reads: "The Director; Race: Human; Class: Director; Proficiencies: managing clandestine organizations, keeping secrets, being patient with pains-in-the-ass (pain-in-the-asses?)"
The snapchat caption reads: "I have a lot of feelings about how expressive the art is for both comedic and serious scenarios."

In this book, I was particularly struck by how Captain Captain Bane was drawn. I don’t think I’d ever imagined him particularly clearly, but it was definitely nowhere near the tender eyed beefy o’ burley we got. I’m definitely not complaining though, I really love what was done with Captain Bane in the graphic novel. Because podcast as a medium doesn’t really allow for concurrent storytelling and interactions between NPCs in D&D can get weird, because it’s just the DM talking to themself, we didn’t initially get a huge amount of relationship development between Captain Bane and Lieutenant Hurley, and it was really nice to see more of Captain Bane throughout, especially considering how his character ends the book/act.

Two comic panels.
The first is a shot of an empty finish line, there are some vaguely drawn characters in the bleachers. 
The second panel is a close of up three figures in the bleachers, the two characters in the background are leaning forward eyes wide in anticipation. The character in the foreground in Captain Captain Bane, a man with a large square jaw and chin, bushy brown mustache and swept back collar length brown hair. He is looking through binoculars and appears very concerned. His speech bubble reads: "C'mon Hurley..." 
The snapchat caption reads:  "I love how much more we get of the Hurley and Bane friendship in this."

Lastly, I do want to talk about Hurley and Sloane, our tragic antagonist. They were a lesbian couple from the moment they were introduced, however, in the podcast it was predominantly subtext. In the timeline of things I think this was where Griffin, the DM, was beginning to sort through adding queer characters into the show. The book makes it explicit, they were girlfriends before Sloane was corrupted by the Gaia Sash. 

Furthermore, as I mentioned before this was written at the beginning of the gay character learning curve for the boys. So in the podcast Hurley and Sloane fall pray to the Bury Your Gays trope. Hurley is mortally wounded and Sloane turns them both into a tree. Learning from his mistakes, Griffin brought back Hurley and Sloane as dryads in the Balance arc finale “The Day of Story and Song.” The graphic novel takes that one step further and makes explicit that it is Sloane’s intent to turn them into a dryads in order to save Hurley’s life. By the end of the book, while Tres Horny Boys don’t know that Hurley and Sloane are alive, we the audience get to see Hurley and Sloane as the dryad protectors of Goldcliff. All in all I think it’s a really beautiful fix to what was initially the ignorant usage of a bad trope. 

Full page, Hurley and Sloane standing next to each other, smiling and blushing in the first panel, and looking determined in the second. Hurley is the halfling on the left with short light pink hair (with tufts on the tops of her feet) and Sloane is a half elf with long black hair. Their skin is brown and lined to look like wood, they both have flowers in their hair. 
The snapchat caption is in rainbow bubble letters and reads: "Resurrect your gays."

One, uh, “warning.” There are three pages of Merle (played by the McElroy father, Clint) seducing some vines. It’s not NSFW or anything, but it’s an experience I think one might want to be prepared for is all, especially if  you’re coming in having not listened to the podcast. In conclusion:

Merle, a dwarf with brown skin and white hair and beard, stands in a pool of water while yelling at the Gaia Sash, a grey sash that appears to be woven together from vines. His speech bubble reads: "I don't need your help to fuck an onion!"
In the background, Taako, Magnus, Captain Bane, and other members of the Goldcliff militia stand around watching the scene in confusion.

“Petals to the Metal” as well as the previous two books, can be found here.

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